Google Adsense: Cash with Western Union

It’s nice to hear that Google Adsense officially introduced Western Union as a new payment method in Indonesia on early February 2009. For me, this payment option is quick, easy, and free compared to conventional checks delivery, as we don’t have to wait checks to arrive, passing couple weeks verified from local bank to US Citibank & eliminating fee to clear it. On this chance, I’d like to share you my first experience about cashing Google Adsense money with Western Union. This is my several times earning money from Google, but this time, it’s only need less than 20 minutes to process! With checks? It could be more than 2 months…

First, let you sure that you ready to receive a payment issued from Google. You might check it out from Earnings and Payments Summary on your account.



Once you have it, track the details link to see the MTCN code (MTCN = Money Transfer Control Number).



For more specific explanation, see the Statement of Earnings. I suggest that it would be good if you print these both information out to papers before going to Western Union agent.



Next, prepare to go to agent & don’t forget to carry your own valid citizens ID (KTP = Kartu Tanda Penduduk). For this test, I using agent in one of PERUM Pegadaian branch office on Jakarta. At the agent, ask for To receive money form & fill those 4 information which is receiver first name, sender first name, MTCN at the right of the form & the amount of money to receive at the bottom. Also, sign the form.



If nothing goes wrong, then final receipt will be issued in a minute together with money in local currency as a result from amount of USD money times current local Western Union exchange rate. No extra surcharges spend neither revenue stamps cost required for it.



Although Western Union exchange rate is lower than bank (approximately Rp 200 per USD), but it’s still more reliable to cash it in 20 minutes than wasting cost needed to wait & clear the checks at the bank in 2 months. Do you prefer Western Union?

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Where’s My Last Record?

If you have develop an application (Win32 based I mean) & playing around with great number of records then I suggest you not to let users wasting their time to scroll rows in a list of table & select what record they need time after time. Got what I’m talking about? No? Okay, in a specific case, data transactions committed by an assist of others record, let say a combo or grid of records. It would be nothing if it has 10 records, how about 100 or more? I can guarantee that users will be flustered or the mouse soon will be broken because a long scroll or thousands clicks over it.

I’m saying about to keep last record position in memory & store it on next task. Pretty simple but it helps users effectively, at least minimize the use of scrolling. Here my example on Delphi, with TDBGrid contains records retrieved from a table & assigned with TQuery component. Once TQuery refreshed, record pointer will be at first position. To avoid this, save bookmark pointer before TQuery refreshed & store position in after. Check a code sliced below:

unit ULastRecordPointer;

interface

uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, StdCtrls, Grids, DBGrids, ComCtrls, DB, DBTables, ExtCtrls, JPEG;

type
TFLastRecordPointer = class(TForm)
...
private
{ Private declarations }
public
{ Public declarations }
end;

var
FLastRecordPointer: TFLastRecordPointer;
...
ptr_record: TBookmark;

implementation

{$R *.dfm}

procedure TFLastRecordPointer.FormRefresh(Sender: TObject);
begin
try
q3.GotoBookmark(ptr_record);
except
//
end;
end;

procedure TFLastRecordPointer.DBGrid1DblClick(Sender: TObject);
begin
ptr_record:=q3.GetBookmark;
end;
end.


The last record position will be saved if users had double clicking on grid (pick a record) & try to store it after the form refreshed. So that the small black triangle will stay on it’s previous position.



With this help of TBookmark, users job will assisted & no more times will be wasted. Furthermore, your users mouse will be much more durable ;-p

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